Un-0 swaps neural-net weighted sums for Kuramoto coupled-oscillator physics, hitting FID 6.74 on ImageNet-64. Still GPU-simulated, and the 1000x energy claim is unproven — no chip yet.
Merged kei, kana, and koharu into a single Anima (Qwen-DiT) LoRA and ran my first training on Blackwell (RTX 5090, sm_120). Hands-on log: the cu128 / torch2.8 / SDPA stack swap from the 4090, why the weakest character gets absorbed (caption asymmetry, not rank), and how trigger-only prompts separate three close-packed characters at ep143 without ControlNet.
Krea 2 Turbo bf16 renders in ~3.5 min on a Mac (M1 Max 64GB, ComfyUI). fp8 is rejected on MPS, Raw NaNs to black at 47 min, and NSFW behavior gets tested. Working settings and VRAM notes for Apple Silicon.
Tested Boogu-Image-0.1 on an M1 Max 64GB ComfyUI: the fp8 build is rejected by MPS, so bf16 is mandatory, and Turbo runs ~70s per 1024px image. Notes on photoreal vs anime, bilingual text, and where NSFW stops.
Tested on M1 Max ComfyUI: newly free JANIMA vs Hexer Minimal Toon Anima V1 vs anima-base, one character LoRA, same seed. Hexer keeps the outfit; JANIMA adds clothes but draws the quietest backgrounds.
rank128 + 20 two-character images killed the v1 ahoge bleed and body fusion on this Anima dual-character LoRA. Lap-sit stays a Qwen3 text-encoder limit; sweet spot is ep140.
One Anima (Qwen-Image DiT) LoRA, two characters, trained on RunPod: can they touch? Hugs and piggyback hold, lap-sit fuses; stacked limbs survive, interleaved break. Best at ep100, Turbo.
Hexer Minimal Toon's new Anima V1 is a DiT checkpoint, not an SDXL one: 4.1GB bf16, separate VAE/text-encoder ComfyUI folders, Anima-only LoRA, and a non-commercial license the Civitai page doesn't show. What changes vs Illustrious v3.1 before you load it.
On Anima-Base, my character LoRA bent its legs even on standing. Adding upright references didn't fix it; cutting 36 posed full-body images did. Subtract, don't add.